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U4GM Why ARC Raiders Shredders Are Easier To Kill Than You Think
2 weeks 5 hours ago #11119
by Alam560
First time a Shredder stomped into my match in ARC Raiders, I honestly thought I was done. Huge frame, metal everywhere, that angry stomp like it owns the whole valley, and your hands just kind of go straight to full-auto. You dump mags into the armor and nothing really happens, apart from your ammo counter melting away. Once I calmed down and started treating it like any other target you farm for an
ARC Raiders BluePrint
, it clicked that the scary part is all show and the real fight is happening under the chassis. What throws people off is the noise and size, not the actual moves. The Shredder's pattern is basic: slow turns, a telegraphed rush, then a short pause when it tries to track you. If you keep shifting around its flanks instead of backing straight up, you'll notice how often it exposes its underside. You don't need insane reflexes for this, just a habit of staying slightly off-centre and not tunnel-visioning on the torso. Once you get used to that rhythm, the whole thing feels more like a routine than a boss encounter. The armor plates might as well be there just to bait bad aim. The important bit is the cluster of jets tucked into the bottom of the frame. Each jet has around 80 hit points, which isn't much at all when you compare it to the damage numbers on late-game gear. With something like an Anvil or a Pharaoh, you're looking at two clean shots per jet and that section is done. Miss a few rounds and it's still fine, but when you actually land those hits on the jets, the Shredder's "tank" fantasy falls apart in seconds and you suddenly realise you've been overcommitting firepower the whole time. Sometimes you get caught reloading or your squad's spread out and nobody's lined up a good shot. That's where Snap Blast grenades quietly carry the whole encounter. If you drop or roll two grenades right under the Shredder, you can strip out the jets in one go. The trick is not lobbing them at its chest like you'd do with a normal enemy but placing them so the blast hugs the undercarriage. Do that and the health bar just disappears, and you're already swapping back to your main weapon before the wreck hits the ground.
Once you've played a few fights this way, Shredders stop being a "boss moment" and turn into moving puzzle boxes. You read the path, dip to the side, tag the jets, or slide in with grenades and move on to the next objective or whatever BluePrint in U4gm you're chasing. If your team all understands that the armor is mostly a distraction and the bottom side is the real target, you'll burn through these things so fast they feel more like free resources than a threat.
Once you've played a few fights this way, Shredders stop being a "boss moment" and turn into moving puzzle boxes. You read the path, dip to the side, tag the jets, or slide in with grenades and move on to the next objective or whatever BluePrint in U4gm you're chasing. If your team all understands that the armor is mostly a distraction and the bottom side is the real target, you'll burn through these things so fast they feel more like free resources than a threat.
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